had some graphical issues. whenever I pass through an obstacle, the background "sticks" for a second and moves with my character. Maybe it's just me. not a bad clone though.
had some graphical issues. whenever I pass through an obstacle, the background "sticks" for a second and moves with my character. Maybe it's just me. not a bad clone though.
I think those glitches are being caused by the reeeally CPU intensive ads on NG, on our site (with no ads) its runs fine
http://pl.ai/game.php?id=flappy_dragon
Pretty good, just a few things you should note:
1) if you fly near (or into) the boss it forces them to stop attacking you. I only tried this with the first boss (the one with a bounty of 2500) in the first level.
2) after the boss dies, he still hucks rocks at me (and I can still earn $$ by shooting where he would have been if he was still alive)
3) perhaps put some restrictions in how fast people can push the spacebar to shoot. I have an auto-clicker program which I can set it to automatically push the spacebar every 1 millisecond for as many cycles as I want-- your bosses die in less than a second because I am allowed to use this. Probalby not a huge issue but you can prevent people from taking advantage of your program.
Thank you for your input, I will keep these issues in mind for the next month's update.
Pretty good, man. If you could make the ammo blink before it disappears it would be awesome (just to simply indicate that it will disappear momentarily). Good job.
Thank you very much, I shall certainly put that in the next version! -
- Ash
Wish I had this for my Psych 101 course. Although I'm really surprised I passed this on the first try. Good job!
Congrats! Hopefuly it served as a good way to review :)
Pretty good start. It would be cool to make the ball jump only while you have the jump key pushed down; small jumps would require you to hold jump for half a second while high jump would be like a 2-second push or something? It would also be cool to see different surfaces affecting the ball in different ways (i.e. slippery ice, rough sand), or even make the ball change into different materials through powerups? Seems like there's a lot of potential here. Steel ball would sink in water and smash through glass or something. I'm just throwing ideas out there :P
Thank you alot for the good critic, I will absolutley take all the ideas into consideration, aswell add power ups! I didn't think of that at all, once you collect a coin, you get a better ball with faster speed/jump etc! Thanks alot!
Regards
Bummul
Would like to see some power-ups or other upgrades, otherwise it's pretty cool.
Do you have something in mind for powerups or upgrades?
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Joined on 11/11/08